Android O – Autosizing TextViews
Introduction
Android O is coming. Right now in June, we’re in Release Preview 3 with an expected final release date of Q3. My guess for the dessert name is Oreo, but I haven’t been right on a single one so far. Android O feels more like a minor change with incremental improvements, similar to the change with Marshmallow to Nougat, as compared to the complete overhaul that KitKat to Lollipop felt like. That doesn’t mean some neat things aren’t being released in Android O, though! Here is the feature (with examples) of the new API change that I am most excited about.
Autosizing Textviews
I know what you’re thinking. Finally?! Right? No longer do you have to include a third party library in your project to achieve this functionality. This layout gist and accompanying java gist provides the following screenshot:
android:autoSizeTextType="uniform"
to your TextView.
When setting the Granularity property of your TextView, you set a range of minimum and maximum values, along with an incremental value, to determine how your TextView scales. An example of how to set this up in your TextView might look like this:
android:autoSizeTextType="uniform" android:autoSizeMinTextSize="12sp" android:autoSizeMaxTextSize="100sp" android:autoSizeStepGranularity="2sp"
When using preset sizes with your TextView, you declare an array of sizes in your arrays.xml file and let your TextView know it should scale according to the values listed in your arrays.xml file. A sample usage might look like:
<resources> <array name="text_view_sizes"> <item>8sp</item> <item>12sp</item> <item>60sp</item> <item>100sp</item> </array> </resources>
<TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:autoSizeTextType="uniform" android:autoSizePresetSizes="@array/text_view_sizes"/>
Conclusion
Android O has a lot of really great API changes coming, including Autosizing Textviews, Font declaration in XML, Unified layout margin and padding, and many other changes. Most of these changes will not be noticeable to the user, but they will certainly make a developer’s life easier.